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Python

"""
Frame buffer manipulation.
MicroPython module: https://docs.micropython.org/en/v1.26.0/library/framebuf.html
This module provides a general frame buffer which can be used to create
bitmap images, which can then be sent to a display.
---
Module: 'framebuf' on micropython-v1.26.0-rp2-RPI_PICO
"""
# MCU: {'mpy': 'v6.3', 'build': '', 'ver': '1.26.0', 'arch': 'armv6m', 'version': '1.26.0', 'port': 'rp2', 'board': 'RPI_PICO', 'family': 'micropython', 'board_id': 'RPI_PICO', 'variant': '', 'cpu': 'RP2040'}
# Stubber: v1.26.0
from __future__ import annotations
from typing import Any, Optional, overload, Final
from _typeshed import Incomplete
from _mpy_shed import AnyReadableBuf, AnyWritableBuf
from typing_extensions import Awaitable, TypeAlias, TypeVar
MONO_HMSB: Final[int] = 4
MONO_HLSB: Final[int] = 3
RGB565: Final[int] = 1
MONO_VLSB: Final[int] = 0
MVLSB: Final[int] = 0
GS2_HMSB: Final[int] = 5
GS8: Final[int] = 6
GS4_HMSB: Final[int] = 2
def FrameBuffer1(*args, **kwargs) -> Incomplete: ...
class FrameBuffer:
"""
The FrameBuffer class provides a pixel buffer which can be drawn upon with
pixels, lines, rectangles, text and even other FrameBuffer's. It is useful
when generating output for displays.
For example::
import framebuf
# FrameBuffer needs 2 bytes for every RGB565 pixel
fbuf = framebuf.FrameBuffer(bytearray(100 * 10 * 2), 100, 10, framebuf.RGB565)
fbuf.fill(0)
fbuf.text('MicroPython!', 0, 0, 0xffff)
fbuf.hline(0, 9, 96, 0xffff)
"""
def poly(self, x, y, coords, c, f: Optional[Any] = None) -> Incomplete:
"""
Given a list of coordinates, draw an arbitrary (convex or concave) closed
polygon at the given x, y location using the given color.
The *coords* must be specified as a :mod:`array` of integers, e.g.
``array('h', [x0, y0, x1, y1, ... xn, yn])``.
The optional *f* parameter can be set to ``True`` to fill the polygon.
Otherwise just a one pixel outline is drawn.
"""
...
def vline(self, x: int, y: int, h: int, c: int, /) -> None:
"""
Draw a line from a set of coordinates using the given color and
a thickness of 1 pixel. The `line` method draws the line up to
a second set of coordinates whereas the `hline` and `vline`
methods draw horizontal and vertical lines respectively up to
a given length.
"""
@overload
def pixel(self, x: int, y: int, /) -> int:
"""
If *c* is not given, get the color value of the specified pixel.
If *c* is given, set the specified pixel to the given color.
"""
@overload
def pixel(self, x: int, y: int, c: int, /) -> None:
"""
If *c* is not given, get the color value of the specified pixel.
If *c* is given, set the specified pixel to the given color.
"""
def text(self, s: str, x: int, y: int, c: int = 1, /) -> None:
"""
Write text to the FrameBuffer using the coordinates as the upper-left
corner of the text. The color of the text can be defined by the optional
argument but is otherwise a default value of 1. All characters have
dimensions of 8x8 pixels and there is currently no way to change the font.
"""
...
def rect(self, x: int, y: int, w: int, h: int, c: int, /) -> None:
"""
Draw a rectangle at the given location, size and color.
The optional *f* parameter can be set to ``True`` to fill the rectangle.
Otherwise just a one pixel outline is drawn.
"""
...
def scroll(self, xstep: int, ystep: int, /) -> None:
"""
Shift the contents of the FrameBuffer by the given vector. This may
leave a footprint of the previous colors in the FrameBuffer.
"""
...
def ellipse(self, x, y, xr, yr, c, f, m: Optional[Any] = None) -> None:
"""
Draw an ellipse at the given location. Radii *xr* and *yr* define the
geometry; equal values cause a circle to be drawn. The *c* parameter
defines the color.
The optional *f* parameter can be set to ``True`` to fill the ellipse.
Otherwise just a one pixel outline is drawn.
The optional *m* parameter enables drawing to be restricted to certain
quadrants of the ellipse. The LS four bits determine which quadrants are
to be drawn, with bit 0 specifying Q1, b1 Q2, b2 Q3 and b3 Q4. Quadrants
are numbered counterclockwise with Q1 being top right.
"""
...
def line(self, x1: int, y1: int, x2: int, y2: int, c: int, /) -> None:
"""
Draw a line from a set of coordinates using the given color and
a thickness of 1 pixel. The `line` method draws the line up to
a second set of coordinates whereas the `hline` and `vline`
methods draw horizontal and vertical lines respectively up to
a given length.
"""
...
def blit(
self,
fbuf: FrameBuffer,
x: int,
y: int,
key: int = -1,
palette: Optional[bytes] = None,
/,
) -> None:
"""
Draw another FrameBuffer on top of the current one at the given coordinates.
If *key* is specified then it should be a color integer and the
corresponding color will be considered transparent: all pixels with that
color value will not be drawn. (If the *palette* is specified then the *key*
is compared to the value from *palette*, not to the value directly from
*fbuf*.)
*fbuf* can be another FrameBuffer instance, or a tuple or list of the form::
(buffer, width, height, format)
or::
(buffer, width, height, format, stride)
This matches the signature of the FrameBuffer constructor, and the elements
of the tuple/list are the same as the arguments to the constructor except that
the *buffer* here can be read-only.
The *palette* argument enables blitting between FrameBuffers with differing
formats. Typical usage is to render a monochrome or grayscale glyph/icon to
a color display. The *palette* is a FrameBuffer instance whose format is
that of the current FrameBuffer. The *palette* height is one pixel and its
pixel width is the number of colors in the source FrameBuffer. The *palette*
for an N-bit source needs 2**N pixels; the *palette* for a monochrome source
would have 2 pixels representing background and foreground colors. The
application assigns a color to each pixel in the *palette*. The color of the
current pixel will be that of that *palette* pixel whose x position is the
color of the corresponding source pixel.
"""
...
def hline(self, x: int, y: int, w: int, c: int, /) -> None:
"""
Draw a line from a set of coordinates using the given color and
a thickness of 1 pixel. The `line` method draws the line up to
a second set of coordinates whereas the `hline` and `vline`
methods draw horizontal and vertical lines respectively up to
a given length.
"""
def fill(self, c: int, /) -> None:
"""
Fill the entire FrameBuffer with the specified color.
"""
...
def fill_rect(self, *args, **kwargs) -> Incomplete: ...
def __init__(
self,
buffer: AnyWritableBuf,
width: int,
height: int,
format: int,
stride: int = ...,
/,
) -> None:
"""
Construct a FrameBuffer object. The parameters are:
- *buffer* is an object with a buffer protocol which must be large
enough to contain every pixel defined by the width, height and
format of the FrameBuffer.
- *width* is the width of the FrameBuffer in pixels
- *height* is the height of the FrameBuffer in pixels
- *format* specifies the type of pixel used in the FrameBuffer;
permissible values are listed under Constants below. These set the
number of bits used to encode a color value and the layout of these
bits in *buffer*.
Where a color value c is passed to a method, c is a small integer
with an encoding that is dependent on the format of the FrameBuffer.
- *stride* is the number of pixels between each horizontal line
of pixels in the FrameBuffer. This defaults to *width* but may
need adjustments when implementing a FrameBuffer within another
larger FrameBuffer or screen. The *buffer* size must accommodate
an increased step size.
One must specify valid *buffer*, *width*, *height*, *format* and
optionally *stride*. Invalid *buffer* size or dimensions may lead to
unexpected errors.
"""