first commit

This commit is contained in:
tiijay
2025-11-03 15:05:22 +01:00
commit 941c168de8
24 changed files with 728 additions and 0 deletions

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.gitignore vendored Normal file
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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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.vscode/extensions.json vendored Normal file
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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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.vscode/settings.json vendored Normal file
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{
"files.associations": {
"ostream": "cpp",
"font_5x7,cpp": "cpp"
}
}

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diagram.json Normal file
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{
"version": 1,
"author": "RGB Matrix Pico W Project",
"editor": "wokwi",
"parts": [
{
"type": "board-pi-pico-w",
"id": "picow",
"top": 1014.35,
"left": 3.55
},
{
"type": "wokwi-led-matrix",
"id": "matrix",
"top": -617.6,
"left": 1.1,
"attrs": { "rows": "64", "cols": "64", "pixels": "[]" }
}
],
"connections": [
["matrix:VDD", "picow:VBUS", "red", ["v96", "h-91.4"]],
["matrix:VSS", "picow:GND.8", "black", ["v0"]],
["matrix:DIN", "picow:GP28", "green", ["v0"]]
],
"dependencies": {}
}

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include/README Normal file
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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the convention is to give header files names that end with `.h'.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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{
"name": "BlinkLed",
"version": "1.0.0",
"description": "A simple LED control library with internal LED helper.",
"authors": [{ "name": "TiiJay14" }],
"frameworks": "arduino"
}

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#ifndef BLINKINTERNLED
#define BLINKINTERNLED
#include <Arduino.h>
#include "BlinkLed.h"
class BlinkInternLed : public BlinkLed
{
private:
/* data */
public:
BlinkInternLed() : BlinkLed(LED_BUILTIN) {}
~BlinkInternLed() {}
};
#endif

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#include "BlinkLed.h"
BlinkLed::BlinkLed(byte pin)
{
BlinkLed();
_pin = pin;
pinMode(_pin, OUTPUT);
}
String BlinkLed::ledStatus()
{
return _ledStatus == HIGH ? "HIGH" : "LOW";
}
void BlinkLed::on()
{
_ledStatus = HIGH;
digitalWrite(_pin, _ledStatus);
}
void BlinkLed::off()
{
_ledStatus = LOW;
digitalWrite(_pin, _ledStatus);
}

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#ifndef BLINKLED
#define BLINKLED
#include <Arduino.h>
class BlinkLed
{
private:
PinStatus _ledStatus;
byte _pin;
/* data */
BlinkLed() { _ledStatus = LOW; }
public:
BlinkLed(byte pin);
~BlinkLed() {}
void on();
void off();
String ledStatus();
};
#endif

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lib/Fonts/library.json Normal file
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{
"name": "BlinkLed",
"version": "1.0.0",
"description": "A simple LED control library with internal LED helper.",
"authors": [{ "name": "TiiJay14" }],
"frameworks": "arduino"
}

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#include "font_5x7.h"
// Function to get font data for a character
const uint8_t *getFontChar(char c)
{
for (int i = 0; i < sizeof(font_chars) - 1; i++)
{
if (font_chars[i] == c)
{
return font_5x7[i];
}
}
return font_5x7[52]; // Return space if not found (index of ' ')
}
// Function to get character width
uint8_t getCharWidth(char c)
{
switch (c)
{
case 'I':
case '!':
case '.':
case ':':
case ';':
case '\'':
case '|':
return 1;
case 'i':
case ' ':
return 2;
case 'J':
case 'j':
case 'l':
case '(':
case ')':
case '[':
case ']':
case '{':
case '}':
// Nachher (Korrektur):
case 176: // '°' als ASCII Code
case 149: // '•' als ASCII Code
return 3;
case 'a':
case 'c':
case 'e':
case 'f':
case 'k':
case 's':
case 't':
case '<':
case '>':
case '`':
return 4;
default:
return 5;
}
}

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lib/Fonts/src/font_5x7.h Normal file
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#ifndef FONT_5X7_H
#define FONT_5X7_H
#include <Arduino.h>
// 5x7 Font mit optimierten Zeichenbreiten
const uint8_t font_5x7[][7] = {
// Uppercase letters (A-Z)
{0x0E, 0x11, 0x11, 0x1F, 0x11, 0x11, 0x11}, // 'A' Width: 5
{0x1E, 0x11, 0x11, 0x1E, 0x11, 0x11, 0x1E}, // 'B' Width: 5
{0x0E, 0x11, 0x10, 0x10, 0x10, 0x11, 0x0E}, // 'C' Width: 5
{0x1E, 0x11, 0x11, 0x11, 0x11, 0x11, 0x1E}, // 'D' Width: 5
{0x1F, 0x10, 0x10, 0x1E, 0x10, 0x10, 0x1F}, // 'E' Width: 5
{0x1F, 0x10, 0x10, 0x1E, 0x10, 0x10, 0x10}, // 'F' Width: 5
{0x0E, 0x11, 0x10, 0x13, 0x11, 0x11, 0x0F}, // 'G' Width: 5
{0x11, 0x11, 0x11, 0x1F, 0x11, 0x11, 0x11}, // 'H' Width: 5
{0x07, 0x02, 0x02, 0x02, 0x02, 0x02, 0x07}, // 'I' Width: 3
{0x07, 0x02, 0x02, 0x02, 0x02, 0x12, 0x0C}, // 'J' Width: 4
{0x11, 0x12, 0x14, 0x18, 0x14, 0x12, 0x11}, // 'K' Width: 5
{0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x1F}, // 'L' Width: 5
{0x11, 0x1B, 0x15, 0x15, 0x11, 0x11, 0x11}, // 'M' Width: 5
{0x11, 0x19, 0x19, 0x15, 0x13, 0x13, 0x11}, // 'N' Width: 5
{0x0E, 0x11, 0x11, 0x11, 0x11, 0x11, 0x0E}, // 'O' Width: 5
{0x1E, 0x11, 0x11, 0x1E, 0x10, 0x10, 0x10}, // 'P' Width: 5
{0x0E, 0x11, 0x11, 0x11, 0x15, 0x12, 0x0D}, // 'Q' Width: 5
{0x1E, 0x11, 0x11, 0x1E, 0x14, 0x12, 0x11}, // 'R' Width: 5
{0x0F, 0x10, 0x10, 0x0E, 0x01, 0x01, 0x1E}, // 'S' Width: 5
{0x1F, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04}, // 'T' Width: 5
{0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x0E}, // 'U' Width: 5
{0x11, 0x11, 0x11, 0x11, 0x11, 0x0A, 0x04}, // 'V' Width: 5
{0x11, 0x11, 0x11, 0x15, 0x15, 0x15, 0x0A}, // 'W' Width: 5
{0x11, 0x11, 0x0A, 0x04, 0x0A, 0x11, 0x11}, // 'X' Width: 5
{0x11, 0x11, 0x0A, 0x04, 0x04, 0x04, 0x04}, // 'Y' Width: 5
{0x1F, 0x01, 0x02, 0x04, 0x08, 0x10, 0x1F}, // 'Z' Width: 5
// Lowercase letters (a-z)
{0x00, 0x00, 0x0E, 0x01, 0x0F, 0x11, 0x0F}, // 'a' Width: 4
{0x10, 0x10, 0x16, 0x19, 0x11, 0x11, 0x1E}, // 'b' Width: 5
{0x00, 0x00, 0x0E, 0x11, 0x10, 0x11, 0x0E}, // 'c' Width: 4
{0x01, 0x01, 0x0D, 0x13, 0x11, 0x11, 0x0F}, // 'd' Width: 5
{0x00, 0x00, 0x0E, 0x11, 0x1F, 0x10, 0x0E}, // 'e' Width: 4
{0x06, 0x09, 0x08, 0x1C, 0x08, 0x08, 0x08}, // 'f' Width: 4
{0x00, 0x0F, 0x11, 0x11, 0x0F, 0x01, 0x0E}, // 'g' Width: 5
{0x10, 0x10, 0x16, 0x19, 0x11, 0x11, 0x11}, // 'h' Width: 5
{0x00, 0x02, 0x00, 0x06, 0x02, 0x02, 0x07}, // 'i' Width: 2
{0x00, 0x02, 0x00, 0x06, 0x02, 0x12, 0x0C}, // 'j' Width: 3
{0x10, 0x10, 0x12, 0x14, 0x18, 0x14, 0x12}, // 'k' Width: 4
{0x06, 0x02, 0x02, 0x02, 0x02, 0x02, 0x07}, // 'l' Width: 3
{0x00, 0x00, 0x1A, 0x15, 0x15, 0x15, 0x15}, // 'm' Width: 5
{0x00, 0x00, 0x16, 0x19, 0x11, 0x11, 0x11}, // 'n' Width: 5
{0x00, 0x00, 0x0E, 0x11, 0x11, 0x11, 0x0E}, // 'o' Width: 4
{0x00, 0x00, 0x1E, 0x11, 0x1E, 0x10, 0x10}, // 'p' Width: 5
{0x00, 0x00, 0x0D, 0x13, 0x0F, 0x01, 0x01}, // 'q' Width: 5
{0x00, 0x00, 0x16, 0x19, 0x10, 0x10, 0x10}, // 'r' Width: 5
{0x00, 0x00, 0x0E, 0x10, 0x0E, 0x01, 0x1E}, // 's' Width: 4
{0x08, 0x08, 0x1C, 0x08, 0x08, 0x09, 0x06}, // 't' Width: 4
{0x00, 0x00, 0x11, 0x11, 0x11, 0x13, 0x0D}, // 'u' Width: 5
{0x00, 0x00, 0x11, 0x11, 0x11, 0x0A, 0x04}, // 'v' Width: 5
{0x00, 0x00, 0x11, 0x11, 0x15, 0x15, 0x0A}, // 'w' Width: 5
{0x00, 0x00, 0x11, 0x0A, 0x04, 0x0A, 0x11}, // 'x' Width: 5
{0x00, 0x00, 0x11, 0x11, 0x0F, 0x01, 0x0E}, // 'y' Width: 5
{0x00, 0x00, 0x1F, 0x02, 0x04, 0x08, 0x1F}, // 'z' Width: 5
// Numbers (0-9)
{0x0E, 0x11, 0x13, 0x15, 0x19, 0x11, 0x0E}, // '0' Width: 5
{0x02, 0x06, 0x02, 0x02, 0x02, 0x02, 0x07}, // '1' Width: 3
{0x0E, 0x11, 0x01, 0x02, 0x04, 0x08, 0x1F}, // '2' Width: 5
{0x1F, 0x02, 0x04, 0x02, 0x01, 0x11, 0x0E}, // '3' Width: 5
{0x02, 0x06, 0x0A, 0x12, 0x1F, 0x02, 0x02}, // '4' Width: 5
{0x1F, 0x10, 0x1E, 0x01, 0x01, 0x11, 0x0E}, // '5' Width: 5
{0x06, 0x08, 0x10, 0x1E, 0x11, 0x11, 0x0E}, // '6' Width: 5
{0x1F, 0x01, 0x02, 0x04, 0x08, 0x08, 0x08}, // '7' Width: 5
{0x0E, 0x11, 0x11, 0x0E, 0x11, 0x11, 0x0E}, // '8' Width: 5
{0x0E, 0x11, 0x11, 0x0F, 0x01, 0x02, 0x0C}, // '9' Width: 5
// Punctuation and symbols
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // ' ' Width: 2
{0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01}, // '!' Width: 1
{0x0E, 0x11, 0x02, 0x04, 0x04, 0x00, 0x04}, // '?' Width: 5
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01}, // '.' Width: 1
{0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02}, // ',' Width: 1
{0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00}, // ':' Width: 1
{0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x02}, // ';' Width: 1
{0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00}, // "'" Width: 1
{0x05, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00}, // '"' Width: 3
{0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00}, // '-' Width: 5
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1F}, // '_' Width: 5
{0x00, 0x04, 0x04, 0x1F, 0x04, 0x04, 0x00}, // '+' Width: 5
{0x00, 0x00, 0x1F, 0x00, 0x1F, 0x00, 0x00}, // '=' Width: 5
{0x00, 0x0A, 0x04, 0x1F, 0x04, 0x0A, 0x00}, // '*' Width: 5
{0x00, 0x01, 0x02, 0x04, 0x08, 0x10, 0x00}, // '/' Width: 5
{0x00, 0x10, 0x08, 0x04, 0x02, 0x01, 0x00}, // '\\' Width: 5
{0x01, 0x02, 0x04, 0x04, 0x04, 0x02, 0x01}, // '(' Width: 3
{0x04, 0x02, 0x01, 0x01, 0x01, 0x02, 0x04}, // ')' Width: 3
{0x07, 0x04, 0x04, 0x04, 0x04, 0x04, 0x07}, // '[' Width: 3
{0x07, 0x01, 0x01, 0x01, 0x01, 0x01, 0x07}, // ']' Width: 3
{0x03, 0x02, 0x02, 0x04, 0x02, 0x02, 0x03}, // '{' Width: 3
{0x06, 0x02, 0x02, 0x01, 0x02, 0x02, 0x06}, // '}' Width: 3
{0x00, 0x01, 0x02, 0x04, 0x02, 0x01, 0x00}, // '<' Width: 4
{0x00, 0x04, 0x02, 0x01, 0x02, 0x04, 0x00}, // '>' Width: 4
{0x0E, 0x11, 0x17, 0x15, 0x17, 0x10, 0x0E}, // '@' Width: 5
{0x0A, 0x0A, 0x1F, 0x0A, 0x1F, 0x0A, 0x0A}, // '#' Width: 5
{0x04, 0x0F, 0x14, 0x0E, 0x05, 0x1E, 0x04}, // '$' Width: 5
{0x18, 0x19, 0x02, 0x04, 0x08, 0x13, 0x03}, // '%' Width: 5
{0x0C, 0x12, 0x14, 0x08, 0x15, 0x12, 0x0D}, // '&' Width: 5
{0x04, 0x0A, 0x11, 0x00, 0x00, 0x00, 0x00}, // '^' Width: 5
{0x00, 0x00, 0x00, 0x0D, 0x12, 0x00, 0x00}, // '~' Width: 5
// Special characters
{0x07, 0x05, 0x07, 0x00, 0x00, 0x00, 0x00}, // '°' Width: 3
{0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01}, // '|' Width: 1
{0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00}, // '`' Width: 2
{0x0F, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D}, // '¶' Width: 5
{0x00, 0x00, 0x02, 0x07, 0x02, 0x00, 0x00} // '•' Width: 3
};
// Character mapping
const char font_chars[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789 !?.,:;'\"-_+=*/\\()[]{}<>@#$%&^~°|`¶•";
// Declarations only
const uint8_t *getFontChar(char c);
uint8_t getCharWidth(char c);
#endif

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{
"name": "BlinkLed",
"version": "1.0.0",
"description": "A simple LED control library with internal LED helper.",
"authors": [{ "name": "TiiJay14" }],
"frameworks": "arduino"
}

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#include "LedMatrix.h"
LedMatrix::LedMatrix(uint8_t h, uint8_t w)
: height(h), width(w), num_leds(h * w), leds(num_leds)
{
addLeds<WS2812B, MATRIX_PIN, RGB>(leds.data(), num_leds);
}
LedMatrix::~LedMatrix()
{
}

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#ifndef LEDMATRIX
#define LEDMATRIX
using namespace std;
#include <Arduino.h>
#include <FastLED.h>
#include <vector>
#include <font_5x7.h>
class LedMatrix : public CFastLED
{
private:
uint8_t height;
uint8_t width;
static const uint8_t MATRIX_PIN = 28;
uint16_t num_leds; // default 64x64 = 4096 LEDs
vector<CRGB> leds; // Automatic memory management
public:
LedMatrix(uint8_t h = 64, uint8_t w = 64);
~LedMatrix();
void drawPixel(int x, int y, CRGB color)
{
if (x >= 0 && x < 64 && y >= 0 && y < 64)
{
int index = y * 64 + x; // Row-major order
leds[index] = color;
}
}
void drawChar(int x, int y, char c, CRGB color)
{
const uint8_t *fontData = getFontChar(c);
for (int row = 0; row < 7; row++)
{
uint8_t line = fontData[row];
for (int col = 0; col < 5; col++)
{
if (line & (1 << (4 - col)))
{
drawPixel(x + col, y + row, color);
}
}
}
}
// Draw text string
void drawText(int x, int y, const char *text, CRGB color)
{
int cursorX = x;
for (int i = 0; text[i] != '\0'; i++)
{
drawChar(cursorX, y, text[i], color);
cursorX += 6; // 5 pixels width + 1 pixel spacing
}
}
};
#endif

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{
"name": "BlinkLed",
"version": "1.0.0",
"description": "A simple LED control library with internal LED helper.",
"authors": [{ "name": "TiiJay14" }],
"frameworks": "arduino"
}

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#include "MyClass.h"
MyClass::MyClass() : myNum(0), myString("Default")
{
}
MyClass::MyClass(int num, const String &str)
: myNum(num), myString(str)
{
}
void MyClass::display()
{
Serial.print("Number: ");
Serial.print(myNum);
Serial.print(", String: ");
Serial.println(myString);
}

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lib/MyClass/src/MyClass.h Normal file
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#ifndef MYCLASS_H
#define MYCLASS_H
#include <Arduino.h> // Required for String type
class MyClass {
public:
int myNum;
String myString; // Arduino String
MyClass();
MyClass(int num, const String& str);
void display();
};
#endif

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lib/README Normal file
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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into the executable file.
The source code of each library should be placed in a separate directory
("lib/your_library_name/[Code]").
For example, see the structure of the following example libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
Example contents of `src/main.c` using Foo and Bar:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
The PlatformIO Library Dependency Finder will find automatically dependent
libraries by scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:rpipicow]
platform = raspberrypi
board = rpipicow
framework = arduino
monitor_speed = 115200
build_flags =
-D PICO_CYW43_ARCH_THREADSAFE_BACKGROUND=1
lib_deps = fastled/FastLED@^3.10.3
; Add this to see build flags during compilation
; build_flags = -v

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src/main.cpp Normal file
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#include <FastLED.h>
#include <MyClass.h>
#include <BlinkInternLed.h>
#include <LedMatrix.h>
#include <font_5x7.h>
LedMatrix matrix;
void printCharMatrixSimple(char c)
{
const uint8_t *fontData = getFontChar(c);
Serial.println();
Serial.print("'");
Serial.print(c);
Serial.println("':");
String mtrx = "";
for (int row = 0; row < 7; row++)
{
uint8_t line = fontData[row];
for (int col = 0; col < 5; col++)
{
if (line & (1 << (4 - col)))
{
mtrx += "";
Serial.print("#"); // Einfaches # für Pixel
}
else
{
mtrx += ".";
Serial.print("."); // Punkt für leere Pixel
}
}
mtrx += "\n\r";
Serial.println();
}
Serial.println(mtrx);
}
void playWithBlinkLed()
{
BlinkInternLed internLed = BlinkInternLed();
String led_status = internLed.ledStatus();
Serial.println("PinStatus: " + led_status);
internLed.on();
delay(200);
led_status = internLed.ledStatus();
Serial.println("PinStatus: " + led_status);
internLed.off();
delay(200);
led_status = internLed.ledStatus();
Serial.println("PinStatus: " + led_status);
}
void setup()
{
matrix.setBrightness(255);
matrix.clear();
matrix.show();
// Draw static "HELLO WORLD"
matrix.drawText(1, 1, "Hello", CRGB::Red);
matrix.drawText(35, 1, "World", CRGB::Blue);
matrix.drawText(1, 20, "<°|`¶>", CRGB::Yellow);
matrix.drawText(1, 30, "Bottom", CRGB::Yellow);
matrix.show();
// printCharMatrixSimple('S');
// playWithBlinkLed();
}
void loop()
{
delay(1000);
}

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src/main___.cpp Normal file
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#ifdef DO_NOT_USE_MAIN___
#include <Arduino.h>
#include <pico/cyw43_arch.h>
#include <WiFi.h>
#include <Adafruit_NeoMatrix.h>
#include <Adafruit_GFX.h>
// #include <Fonts/TomThumb.h>
#include "MyClass.h"
// LED pin definitions
#define LED_ONBOARD LED_BUILTIN
// Matrix setup
#define MATRIX_PIN 28
#define MATRIX_WIDTH 64
#define MATRIX_HEIGHT 64
// Adafruit NeoMatrix initialisieren
Adafruit_NeoMatrix matrix = Adafruit_NeoMatrix(
MATRIX_WIDTH, MATRIX_HEIGHT, MATRIX_PIN,
NEO_MATRIX_TOP + NEO_MATRIX_LEFT +
NEO_MATRIX_ROWS + NEO_MATRIX_ZIGZAG,
NEO_GRB + NEO_KHZ800);
int textX = matrix.width();
int textMin = 0;
void connect_wifi()
{
// For Wokwi simulation - use simulated WiFi
Serial.println("Connecting to WiFi...");
// In Wokwi, WiFi connects automatically in simulation
WiFi.begin("Wokwi-GUEST", ""); // Wokwi's simulated WiFi
while (WiFi.status() != WL_CONNECTED)
{
delay(250);
Serial.print(".");
}
Serial.println("\nConnected to WiFi!");
Serial.print("IP address: ");
Serial.println(WiFi.localIP());
}
void setupLEDMatrix()
{
// Matrix initialisieren
matrix.begin();
matrix.setBrightness(200);
matrix.fillScreen(0);
matrix.setCursor(18, 12);
matrix.setTextColor(matrix.Color(0, 255, 0));
matrix.print("HELLO");
matrix.show();
Serial.println("Adafruit NeoMatrix ready - Showing 'Hello World'");
}
void setup___()
{
Serial.begin(115200);
delay(100);
connect_wifi();
MyClass myClassObj; // Create an object of MyClass
// Access attributes and set values
myClassObj.myNum = 15;
myClassObj.myString = "Some text";
pinMode(LED_ONBOARD, OUTPUT);
Serial.println("Blink example started!");
myClassObj.display();
setupLEDMatrix();
}
void loop___()
{
// Turn LED on
digitalWrite(LED_ONBOARD, HIGH);
Serial.println("LED ON");
delay(1000);
// Turn LED off
digitalWrite(LED_ONBOARD, LOW);
Serial.println("LED OFF");
delay(1000);
}
#endif

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test/README Normal file
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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html

6
wokwi.toml Normal file
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[wokwi]
version = 1
firmware = ".pio/build/rpipicow/firmware.uf2"
rfc2217ServerPort = 4000
gdbServerPort = 3333