v.0.0.7 font_16x16
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@@ -10,10 +10,11 @@ LedMatrix::~LedMatrix()
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{
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}
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// N entspricht Font-Height
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template <size_t N>
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uint8_t LedMatrix::charWidth(const uint8_t *charMatrix)
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uint8_t LedMatrix::charWidth(const uint16_t *charMatrix)
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{
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uint8_t max_val = 0;
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uint16_t max_val = 0;
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for (size_t i = 0; i < N; i++)
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{
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if (charMatrix[i] > max_val)
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@@ -29,6 +30,9 @@ uint8_t LedMatrix::charWidth(const uint8_t *charMatrix)
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// Deshalb 32 - Wert
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// bei 8 -> 32-28 = 4.Bit
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// bei 2 -> 32-20 = 2.Bit
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Serial.printf("max_val: [0x%04X] -> %d\n\r", max_val, (32 - __builtin_clz(max_val)));
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return (max_val == 0) ? 0 : (32 - __builtin_clz(max_val));
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}
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@@ -43,23 +47,25 @@ void LedMatrix::drawPixel(int x, int y, CRGB color)
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uint8_t LedMatrix::drawChar(int x, int y, char c, CRGB color)
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{
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const uint8_t *fontData = getFontChar(c);
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const u_int8_t char_width_pixel = charWidth<7>(fontData);
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const uint16_t *fontData = getFontChar_16x16(c);
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const u_int8_t char_width_pixel = charWidth<16>(fontData);
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const u_int8_t font_height = fontHeight_16x16();
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const u_int8_t font_width = 16;
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for (int row = 0; row < 7; row++)
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for (u_int8_t row = 0; row < font_height; row++)
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{
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uint8_t line = fontData[row];
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uint16_t line = fontData[row];
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uint8_t mtx_col_offset = 0;
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// Start Column in der Zeichen-Matrix
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// Abhängig von Zeichen-Breite
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// Bsp: Font hat Breite von 5, Zeichen hat Breite 3
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// --> dann brauchen wir nur die Spalten 2-4
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// denn die Spalten 0 u. 1 haben keine gesetzten Bits
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uint8_t start_col = 5 - char_width_pixel;
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for (int col = start_col; col < 5; col++)
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uint8_t start_col = font_width - char_width_pixel;
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for (int col = start_col; col < font_width; col++)
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{
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drawPixel(x + mtx_col_offset, y + row, CRGB::SlateGrey);
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if (line & (1 << (4 - col)))
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if (line & (1 << ((font_width - 1) - col)))
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{
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drawPixel(x + mtx_col_offset, y + row, color);
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}
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@@ -83,21 +89,21 @@ void LedMatrix::drawText(int x, int y, const char *text, CRGB color)
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}
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}
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vector<uint8_t> LedMatrix::number_to_bitarray_msb(uint16_t number, int bits, boolean four_bits)
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vector<uint16_t> LedMatrix::number_to_bitarray_msb(uint16_t number, int bits, boolean four_bits)
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{
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/** Convert 8/16-bit number to bit array (MSB first) */
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std::vector<uint8_t> byte;
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byte.reserve(bits);
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std::vector<uint16_t> two_bytes;
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two_bytes.reserve(bits);
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for (int i = bits - 1; i >= 0; i--)
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{
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byte.push_back((number >> i) & 1);
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two_bytes.push_back((number >> i) & 1);
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}
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// Debug, Ausgabe des Bytes
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Serial.printf("[0x%02X] ", number);
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Serial.printf("[0x%04X] ", number);
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uint8_t idx = 0;
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for (auto bit : byte)
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for (auto bit : two_bytes)
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{
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Serial.printf("%d", bit);
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idx++;
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@@ -106,5 +112,5 @@ vector<uint8_t> LedMatrix::number_to_bitarray_msb(uint16_t number, int bits, boo
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}
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Serial.println();
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return byte;
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return two_bytes;
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}
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@@ -7,7 +7,9 @@ using namespace std;
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#include <FastLED.h>
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#include <vector>
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#include <font_5x7.h>
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// #include <font_5x7.h>
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// #include <font_8x8.h>
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#include <font_16x16.h>
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class LedMatrix : public CFastLED
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{
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@@ -20,7 +22,7 @@ private:
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vector<CRGB> leds; // Automatic memory management
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template <size_t N>
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uint8_t charWidth(const uint8_t *charMatrix);
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uint8_t charWidth(const uint16_t *charMatrix);
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public:
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LedMatrix(uint8_t h = 64, uint8_t w = 64);
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@@ -32,7 +34,7 @@ public:
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// Draw text string
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void drawText(int x, int y, const char *text, CRGB color);
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vector<uint8_t> number_to_bitarray_msb(uint16_t number, int bits = 8, boolean four_bits = false);
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vector<uint16_t> number_to_bitarray_msb(uint16_t number, int bits = 8, boolean four_bits = false);
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};
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#endif
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