v.0.0.8 mv number_to_bitarray_msb in utils-mathematics
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20
src/main.cpp
20
src/main.cpp
@@ -2,14 +2,15 @@
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#include <MyClass.h>
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#include <BlinkInternLed.h>
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#include <LedMatrix.h>
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#include <mathematics.h>
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LedMatrix matrix;
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void printCharMatrixSimple(char c)
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{
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const uint16_t *fontData = getFontChar_16x16(c);
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const u_int8_t char_width_pixel = 16;
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const u_int8_t font_height = fontHeight_16x16();
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const auto *fontData = getFontChar_5x7(c);
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const u_int8_t char_width_pixel = 5;
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const u_int8_t font_height = fontHeight_5x7();
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Serial.print("<");
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Serial.print(c);
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@@ -19,7 +20,6 @@ void printCharMatrixSimple(char c)
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for (int row = 0; row < font_height; row++)
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{
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uint16_t line = fontData[row];
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matrix.number_to_bitarray_msb(line, 16);
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for (int col = 0; col < char_width_pixel; col++)
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{
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@@ -62,10 +62,10 @@ void playWithMatrix()
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matrix.show();
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// Draw static "HELLO WORLD"
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// matrix.drawText(1, 1, "Hello World!", CRGB::Red);
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// matrix.drawText(1, 9, "<°|`¶>", CRGB::Yellow);
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// matrix.drawText(1, 17, "Bottom", CRGB::Yellow);
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// matrix.drawText(1, 25, "ABCDEFGHIJ.", CRGB::Yellow);
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matrix.drawText(1, 1, "Hello World!", CRGB::Red);
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matrix.drawText(1, 9, "<°|`¶>", CRGB::Yellow);
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matrix.drawText(1, 17, "Bottom", CRGB::Yellow);
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matrix.drawText(1, 25, "ABCDEFGHIJ.", CRGB::Yellow);
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matrix.drawText(1, 33, "A", CRGB::Yellow);
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matrix.show();
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}
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@@ -81,9 +81,9 @@ void setup()
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delay(10);
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}
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playWithMatrix();
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// playWithMatrix();
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printCharMatrixSimple('A');
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// matrix.number_to_bitarray_msb(0x8F);
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number_to_bitarray_msb(0x11FF, 16, true);
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// playWithBlinkLed();
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}
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